Procedual Feathers Geometry Nodes for Blender 4.x
Here you will get a procedural feathers system for Blender's Geometry Nodes.
It's recommended that you use it with blender 3.1 and foward, but it may also work with blender 3.0.
In this Geometry node you can define things such as the fur density of the feather, its fuzzyness and shape.
You also get Material setups and attributes to help define how your feather will look.
CHANGELOG
GeoFeathers 1.2 is here!
+ The new blender 4.x panel feature is now used to separate the inputs
+ Fix a problem where materials were not being applied in newer versions of blender
+ Updated some inputs subtypes like angles.
+ Removed deprecated rotation nodes for future proofing.
This version will only work with newer blender versions(4.x and forward)
GeoFeathers 1.1:
+Now you can make assymetric feathers!
+Non-Constant fur distribution! now you can make it more fluffy near the base.
+Better Thickness control
+Improved node design, now its a bit easier to read and modify.
+New tooltips on inputs.
+Better organized inputs with some renamed ones.
+File now comes with more demos/examples.
TODO:
(Important!!)Convert the geometry nodes to the new hair system.
More feathers Profiles
Better way to instanciate multiple feathers
Better way to control the feather profile.
You will get a procedural Geometry Node setup with materials.